Heavy Paddy Posted April 15, 2013 Share Posted April 15, 2013 Hi, I imported a model from modo, which was way to big. I rescaled it in the Editor and placed it in my level. I then calculatet the lightmapping and it calculated based on the imported hight not the resized one. I translated the model but it still took the initial model into acount. Link to comment Share on other sites More sharing options...
Josh Posted April 15, 2013 Share Posted April 15, 2013 Lightmapping works on CSG brushes. If you want to lightmap a model, you can use an external program such as gile or Blender. My job is to make tools you love, with the features you want, and performance you can't live without. Link to comment Share on other sites More sharing options...
Heavy Paddy Posted April 15, 2013 Author Share Posted April 15, 2013 Oh, thanks, I didn´t knew that. But shouldt the CSG brush be lightmaped with the downscaled model? It took the original size into ccount. Link to comment Share on other sites More sharing options...
Josh Posted April 15, 2013 Share Posted April 15, 2013 Ah, I see now what you are saying. Didn't realize that was a brush! My job is to make tools you love, with the features you want, and performance you can't live without. Link to comment Share on other sites More sharing options...
Admin Posted April 30, 2013 Share Posted April 30, 2013 I cannot produce your problem. Please post the scene with all files I need to recreate the problem. Link to comment Share on other sites More sharing options...
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