Josh Posted August 31 Share Posted August 31 vec3 adjustSaturation(vec3 color, float saturation) { // Convert color to grayscale float gray = dot(color, vec3(0.299, 0.587, 0.114)); // Blend the original color with the grayscale version return mix(vec3(gray), color, saturation); } Quote My job is to make tools you love, with the features you want, and performance you can't live without. Link to comment Share on other sites More sharing options...
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