Thirsty Panther Posted September 3 Share Posted September 3 I dont seem to be able to get my particle emitter to change color I'm not sure if it is a problem with Ultra or a problem with me Quote Link to comment Share on other sites More sharing options...
Josh Posted September 4 Share Posted September 4 What shader family does your material use? Can you upload your material and texture and I will try it? Quote My job is to make tools you love, with the features you want, and performance you can't live without. Link to comment Share on other sites More sharing options...
Thirsty Panther Posted September 5 Author Share Posted September 5 I'm using PBR.fam as the shader. To re-create what I have done. I used the Plasmaball8 from the particle Pack off the Ultra Engine website. I setup the material exactly the same as the default material. Then change the start and end color . Result is a white particle. Quote Link to comment Share on other sites More sharing options...
Solution Thirsty Panther Posted September 5 Author Solution Share Posted September 5 OK I think I have cracked it. The material needs to be setup a little different to the Defalt particle. The color needs to be white. The emission needs to be black and roughness to 1. Transperancy set to true. Then your start and end colors have the desired effect. Quote Link to comment Share on other sites More sharing options...
Josh Posted September 5 Share Posted September 5 4 hours ago, Thirsty Panther said: The color needs to be white. The emission needs to be black and roughness to 1. Transperancy set to true. Then your start and end colors have the desired effect. How is this different from a regular material? Quote My job is to make tools you love, with the features you want, and performance you can't live without. Link to comment Share on other sites More sharing options...
Thirsty Panther Posted September 5 Author Share Posted September 5 In the default material, color is black and emission is white. 1 Quote Link to comment Share on other sites More sharing options...
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