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How to get current..?


ErhanK
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Go to solution Solved by reepblue,

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You also have the option to pass an extra object info the scene load function, which will be passed to each call of Component::Load. You could store the framebuffer there, or create your own class that stores all your game variables like this:

struct MyGameStuff : public Object
{
	shared_ptr<Window> window;
	shared_ptr<Framebuffer> framebuffer;
	table settings;
};

 

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