YouGroove Posted April 17, 2013 Share Posted April 17, 2013 It is a way to know how much luminosity would it be on the ground where some character walks ? with some raycast ? Caus importing our own lightmaped models, we don't have lights positions and values , and having that we could self illuminate the character with that informtion. Quote Stop toying and make games Link to comment Share on other sites More sharing options...
paramecij Posted April 17, 2013 Share Posted April 17, 2013 If you really know how to illuminate your character from having a lights position and value, then I suggest you to place a few invisible 'light' spheres or cones where you have lights and export that also, use it to hold the info about the lights. Happy illuminating! Quote Link to comment Share on other sites More sharing options...
YouGroove Posted April 18, 2013 Author Share Posted April 18, 2013 Well it's coding some editor features, i will avoid that as i'm not a fan programmer. Like Uncharted 3, some level in underground with antic stuff all the place, bright lightmaps, and the character is never lightened, the lightening is constant on it , but it works caus it has a good medium ambient light on the character shaders. (How big companies tricks you with some AAA titles ) Quote Stop toying and make games Link to comment Share on other sites More sharing options...
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