klepto2 Posted September 12 Share Posted September 12 Currently a map can only have 1 set of baked GI probes. Lets say i have big level (eg.: a city), now i want to have a GI for the daytime and one for the night. currently I need to save the map 2 times with different names. Maybe it is better to store the GI with keys and then have something like this in the code: world->SwitchGI("night"); the list of GI should have a flag for the default key, which is used when the scene is initally loaded. Quote Windows 10 Pro 64-Bit-Version NVIDIA Geforce 1080 TI Link to comment Share on other sites More sharing options...
reepblue Posted September 12 Share Posted September 12 I think a better option is to save out the calculation in a binary file and be able to load them instead of having them in memory at all times. Quote Cyclone - Ultra Game System - Component Preprocessor - Tex2TGA - Darkness Awaits Template (Leadwerks) If you like my work, consider supporting me on Patreon! Link to comment Share on other sites More sharing options...
Josh Posted September 12 Share Posted September 12 Maybe export a probe's GI data as a set of two textures? Quote My job is to make tools you love, with the features you want, and performance you can't live without. Link to comment Share on other sites More sharing options...
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