Jump to content

Apollo 11


MetalOS
 Share

Recommended Posts

To learn how to use Ultra Engine I would like to carry out the project of reconstructing the LEM landing zone of the Apollo 11 mission and to be able to exploit this achievement in virtual reality in order to be able to visit this zone in himersive mode.

The first problem I encounter is the terrain height of the Sea of Tranquility or the mission landing. I retrieved and recreated the HeightMap of the area concerned but when I use it in Ultra Engine the heights remain fairly flat.

 

Here is the HeightMap I use. And here is what it gives me in Ultra Engine.

Mer_Tranquilite.png

Capture d'écran 2024-09-13 032041.png

  • Like 1
Link to comment
Share on other sites

There is a setting in the terrain properties to scale the terrain vertically.

You will also want to use a high-precision image to prevent stair-stepping effects.

  • Like 1

My job is to make tools you love, with the features you want, and performance you can't live without.

Link to comment
Share on other sites

3 minutes ago, MetalOS said:

Indeed it's already better but scaling up to 7000 doesn't risk lowering performance?

Capture d'écran 2024-09-13 044803.png

Why would it? It's just a multiplication, man. :D

My job is to make tools you love, with the features you want, and performance you can't live without.

Link to comment
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

 Share

×
×
  • Create New...