reepblue Posted September 18 Share Posted September 18 It seems with the new beta, the light doesn't affect materials like it used to. 0.9.8b 0.9.8 Quote Cyclone - Ultra Game System - Component Preprocessor - Tex2TGA - Darkness Awaits Template (Leadwerks) If you like my work, consider supporting me on Patreon! Link to comment Share on other sites More sharing options...
Josh Posted September 18 Share Posted September 18 I need a material file to test. Quote My job is to make tools you love, with the features you want, and performance you can't live without. Link to comment Share on other sites More sharing options...
reepblue Posted September 18 Author Share Posted September 18 DM sent. Quote Cyclone - Ultra Game System - Component Preprocessor - Tex2TGA - Darkness Awaits Template (Leadwerks) If you like my work, consider supporting me on Patreon! Link to comment Share on other sites More sharing options...
Josh Posted September 18 Share Posted September 18 Okay, line 443 of Shaders/PBR/Lighting.glsl says this: if (material.roughness < 0.99f && material.metalness < 0.01f) And it is supposed to be this: if (material.roughness < 0.99f || material.metalness > 0.01f) I still don't know if I like this design, but that fixes the error. Quote My job is to make tools you love, with the features you want, and performance you can't live without. Link to comment Share on other sites More sharing options...
reepblue Posted September 19 Author Share Posted September 19 That seems to fix it for the most part, but the concrete wall is still not the same unless I change the roughness down to 0.989. I'm noticing some flickering with what I've sent. Quote Cyclone - Ultra Game System - Component Preprocessor - Tex2TGA - Darkness Awaits Template (Leadwerks) If you like my work, consider supporting me on Patreon! Link to comment Share on other sites More sharing options...
Solution Josh Posted October 11 Solution Share Posted October 11 I don't know what the problem is exactly or how to proceed with this. Quote My job is to make tools you love, with the features you want, and performance you can't live without. Link to comment Share on other sites More sharing options...
reepblue Posted October 11 Author Share Posted October 11 You fixed this by re-adding the PBR shader. Quote Cyclone - Ultra Game System - Component Preprocessor - Tex2TGA - Darkness Awaits Template (Leadwerks) If you like my work, consider supporting me on Patreon! Link to comment Share on other sites More sharing options...
Josh Posted October 11 Share Posted October 11 Woot Quote My job is to make tools you love, with the features you want, and performance you can't live without. Link to comment Share on other sites More sharing options...
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