OneHitWonder Posted September 19 Share Posted September 19 Here is a simple follow camera I made while testing Ultra Engine. How to use? Download the zip file and place the contents into your component folder. Register the component. Add a camera into your scene at the height you would like to view your character from. Add the component to the camera, configure the distance you want to allow the camera to fall behind, the speed it moves and the target it follows. This was only intended to work across 2 dimensions and I haven't implemented it to work on the y axis. Improvements to consider: y axis for characters jumping. Automatically face the target to prevent having to manual rotate the camera down. Camera wall collision. FollowCamera.zip 1 Quote Link to comment Share on other sites More sharing options...
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