Josh Posted September 21 Share Posted September 21 Here is my ENET code from earlier versions of Ultra. I am no longer using this library but you might find it useful. Networking.zip 2 Quote My job is to make tools you love, with the features you want, and performance you can't live without. Link to comment Share on other sites More sharing options...
Naughty Alien Posted October 17 Share Posted October 17 ..ha! i was actually looking for ENET..by the way, new engine has networking implemented, on similar way ENET does, specifically, ability to transfer game files (settings files, 3D models, etc) ?? Quote Link to comment Share on other sites More sharing options...
Josh Posted October 17 Author Share Posted October 17 I recommend using Steam peer-to-peer networking. "Servers" persist until the last player leaves, or it can be set up as a dedicated server. It can transfer files or whatever data you want. A simple API is included in the default project template. Quote My job is to make tools you love, with the features you want, and performance you can't live without. Link to comment Share on other sites More sharing options...
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