Rick Posted April 22, 2013 Share Posted April 22, 2013 I bought a model of a character that has about 8 different materials to it. In LE2 as long as the material files the model was expecting were in the directory this all worked. In LE3 when I import the model and a material, then place an instance of the model in the scene, and drag the material over what should be the correct part of the model, it applies the material to the entire model. How can I use this model in Leadwerks 3? Quote Link to comment Share on other sites More sharing options...
Josh Posted April 23, 2013 Share Posted April 23, 2013 Do this in the model editor, and it will just apply the material to the picked surface. Quote My job is to make tools you love, with the features you want, and performance you can't live without. Link to comment Share on other sites More sharing options...
Rick Posted April 24, 2013 Author Share Posted April 24, 2013 I didn't know you could do that in the model editor. Learn something new every day. Very nice! 1 Quote Link to comment Share on other sites More sharing options...
Josh Posted April 24, 2013 Share Posted April 24, 2013 Leadwerks: Yes, we thought of that. Quote My job is to make tools you love, with the features you want, and performance you can't live without. Link to comment Share on other sites More sharing options...
shadmar Posted April 24, 2013 Share Posted April 24, 2013 That's a neat feature, any other easter eggs? 1 Quote HP Omen - 16GB - i7 - Nvidia GTX 1060 6GB Link to comment Share on other sites More sharing options...
L B Posted May 1, 2013 Share Posted May 1, 2013 Looked for a while as well. Is there a way to see which surfaces are available in the model editor? Quote Link to comment Share on other sites More sharing options...
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