AnthonyPython Posted September 26 Share Posted September 26 I do not know exactly what is causing this but it seems to happen for my test model, it does it on fbx, gltf and the .mdl versions I quickly checked it in blender and it all seems fine there. I have attached a reproduction project for you josh. meshRepro.7z 1 Quote OS: Windows 10 Pro CPU: i3-10100 CPU @ 3.60GHz GPU: NVIDIA 2060 Super - 8 GB RAM: 32 GB Link to comment Share on other sites More sharing options...
Josh Posted September 26 Share Posted September 26 This tutorial by @Vida Marcell might be helpful to you. Quote My job is to make tools you love, with the features you want, and performance you can't live without. Link to comment Share on other sites More sharing options...
AnthonyPython Posted September 26 Author Share Posted September 26 this is a model directly downloaded from mixamo, I did not rig this, how ever I do know how to do this already. like I said it does this for the fbx file or for gltf (exported out of blender). this model works fine out of the box every where else just not in ultra. Here is the original fbx if you need it as well(direct download fbx binary from mixamo) Ch32_nonPBR.7z Quote OS: Windows 10 Pro CPU: i3-10100 CPU @ 3.60GHz GPU: NVIDIA 2060 Super - 8 GB RAM: 32 GB Link to comment Share on other sites More sharing options...
Josh Posted September 26 Share Posted September 26 I see. This seems to happen with all glTF files exported from Mixamo. When I load the file in UU3D, it's rotated but the skinning appears okay. However, exporting both a Leadwerks model and a glTF produce skinning errors. Quote My job is to make tools you love, with the features you want, and performance you can't live without. Link to comment Share on other sites More sharing options...
AnthonyPython Posted September 26 Author Share Posted September 26 yes its very odd Quote OS: Windows 10 Pro CPU: i3-10100 CPU @ 3.60GHz GPU: NVIDIA 2060 Super - 8 GB RAM: 32 GB Link to comment Share on other sites More sharing options...
Josh Posted September 26 Share Posted September 26 Have you tried this in 0.9.7? Quote My job is to make tools you love, with the features you want, and performance you can't live without. Link to comment Share on other sites More sharing options...
AnthonyPython Posted September 26 Author Share Posted September 26 I have not, but I can download a copy of 0.9.7 separately later and try it. could have been an issue all along and we wouldn't have known. Quote OS: Windows 10 Pro CPU: i3-10100 CPU @ 3.60GHz GPU: NVIDIA 2060 Super - 8 GB RAM: 32 GB Link to comment Share on other sites More sharing options...
Josh Posted September 26 Share Posted September 26 I will try it out. Quote My job is to make tools you love, with the features you want, and performance you can't live without. Link to comment Share on other sites More sharing options...
Josh Posted October 8 Share Posted October 8 On the current beta build the vertices appear correctly. The model does not seem to contain any animations, just some slightly different poses. Quote My job is to make tools you love, with the features you want, and performance you can't live without. Link to comment Share on other sites More sharing options...
Solution Josh Posted October 8 Solution Share Posted October 8 This might have been caused because I was messing around with how vertex data is stored in the vertex layout. Please let me know if any problem continues. It appears to work correctly now. Quote My job is to make tools you love, with the features you want, and performance you can't live without. Link to comment Share on other sites More sharing options...
AnthonyPython Posted October 10 Author Share Posted October 10 double checked, It all seems to be good. no more vertex skin distortion. 1 Quote OS: Windows 10 Pro CPU: i3-10100 CPU @ 3.60GHz GPU: NVIDIA 2060 Super - 8 GB RAM: 32 GB Link to comment Share on other sites More sharing options...
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