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0.9.8b skeletal model geometry not matching up


AnthonyPython
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I do not know exactly what is causing this but it seems to happen for my test model, it does it on fbx, gltf and the .mdl versions
I quickly checked it in blender and it all seems fine there. I have attached a reproduction project for you josh.
image.thumb.png.5628b868a9945b48d3defbd9bed490bf.png

meshRepro.7z

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OS: Windows 10 Pro

CPU:  i3-10100 CPU @ 3.60GHz
GPU: NVIDIA 2060 Super - 8 GB

RAM: 32 GB

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this is a model directly downloaded from mixamo, I did not rig this, how ever I do know how to do this already. like I said it does this for the fbx file or for gltf (exported out of blender). this model works fine out of the box every where else just not in ultra.

 

Here is the original fbx if you need it as well(direct download fbx binary from mixamo)

Ch32_nonPBR.7z

OS: Windows 10 Pro

CPU:  i3-10100 CPU @ 3.60GHz
GPU: NVIDIA 2060 Super - 8 GB

RAM: 32 GB

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I see. This seems to happen with all glTF files exported from Mixamo.

image.thumb.png.a641685dd1f0508b6fb2b2b8790af18f.png

When I load the file in UU3D, it's rotated but the skinning appears okay.

image.thumb.png.253f158adba86efdbb1b4f3107f13096.png

However, exporting both a Leadwerks model and a glTF produce skinning errors.

image.thumb.png.1d697b9d0330f4374e61092a0c8234c3.png

My job is to make tools you love, with the features you want, and performance you can't live without.

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