Mortiss Coffin Posted October 3 Share Posted October 3 I have a question/suggestion: When looking at the templates under new project, I see that there's a 1st person shooter & then blank project. Is there any way to add a 3rd person perspective template so that we (designers) can set it up without doing so much coding/programming? That would be a really nice feature to have & would save time for those of us making 3rd person game(s). 1 Quote Link to comment Share on other sites More sharing options...
Josh Posted October 4 Share Posted October 4 There are many definitions of what a third-person game actually is. What type of features are you looking for in this? 1 Quote My job is to make tools you love, with the features you want, and performance you can't live without. Link to comment Share on other sites More sharing options...
Mortiss Coffin Posted October 7 Author Share Posted October 7 On 10/3/2024 at 10:20 PM, Josh said: There are many definitions of what a third-person game actually is. What type of features are you looking for in this? Just 3rd person in general: Like a template that already has the camera coordinates set & positioned (behind the character), to "over the shoulder" style games like Uncharted, Dead Space, Gears of War & Resident Evil. Or have it to where we can adjust the camera manually without having to use coding: clicking on the camera & adjusting its position accordingly behind our characters (depending on which 3rd person genre game we're making) & maybe have a switch on & off to allow it to follow them. Hope this makes sense, not sure if I'm properly pitching the idea right or not. Quote Link to comment Share on other sites More sharing options...
Josh Posted October 8 Share Posted October 8 Okay, so he has a gun then. Does he have a sword or other melee weapon? What kind of combat is there? Some things like Assassin's Creed can get very intricate. How does the player interact with the world, if there is a button to push, or a door to open, or a lever to pull? Quote My job is to make tools you love, with the features you want, and performance you can't live without. Link to comment Share on other sites More sharing options...
Mortiss Coffin Posted October 8 Author Share Posted October 8 Yes, he can have grenades etc for throwable objects or shurikans to attack enemies from afar. But pretty much anything & everything you would find or do in a fps game, only third person whether it be a shooter or hack & slash (Devil May Cry, Ninja Gaiden or old school God of War) or platformers like Sly Cooper, Ratchet & Clank. It would just be set up for 3rd person with the camera set behind the character after we click on the template. The rest of the game would be up to the designer/developer(s) as to how it's made or played. This would just be a feature for those who want to make a 3rd person perspective game (regardless of genre) rather than first person. 1 Quote Link to comment Share on other sites More sharing options...
Josh Posted October 8 Share Posted October 8 Okay, so the first thing we need is a 3D model for the character. 1 Quote My job is to make tools you love, with the features you want, and performance you can't live without. Link to comment Share on other sites More sharing options...
Mortiss Coffin Posted October 15 Author Share Posted October 15 Something similar to this... https://www.stride3d.net/blog/game-templates/ Quote Link to comment Share on other sites More sharing options...
Josh Posted October 15 Share Posted October 15 20 hours ago, Mortiss Coffin said: Something similar to this... https://www.stride3d.net/blog/game-templates/ What is the difference between this and the default starting map in 0.9.7? 1 Quote My job is to make tools you love, with the features you want, and performance you can't live without. Link to comment Share on other sites More sharing options...
Mortiss Coffin Posted October 15 Author Share Posted October 15 My apologies... I stand corrected! Thank you for clearing this up for me. I had no idea (see pic below) this was the default starting map for UltraEngine I only have Leadwerks Engine, (4.1 or 4.7 whichever is the last version on Steam) & didn't recall seeing this. This is excellent news to me! Very much appreciated 🙏 My next question would be: how do we make it zoom in to 'over the shoulder' when aiming a gun? Quote Link to comment Share on other sites More sharing options...
Josh Posted October 16 Share Posted October 16 Well, you would need to adjust the position of the camera in the script. I don't really know these types of games very well, so I probably don't know a lot of the details of how they handle different interactions. 1 Quote My job is to make tools you love, with the features you want, and performance you can't live without. Link to comment Share on other sites More sharing options...
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