Dreikblack Posted October 4 Share Posted October 4 "Assert Failed" when i'm trying to open any map of my game in the Editor after last update (beta, 4th October). Can't reproduce it yet in test project, so probably it's related to Quake models. @Joshyou can just update shaders on latest master branch of Quake Tactics and open any QT map to reproduce it. Quote Link to comment Share on other sites More sharing options...
Josh Posted October 7 Share Posted October 7 When I load any scene I get a large number of "failed to load model" or texture messages. This was causing some prefabs to not load, return NULL, and then there was some code that did not check for this and would cause a crash. Do I need to extract Quake files somewhere into the project? Can you please remind me which file goes where? Quote My job is to make tools you love, with the features you want, and performance you can't live without. Link to comment Share on other sites More sharing options...
Dreikblack Posted October 8 Author Share Posted October 8 3 hours ago, Josh said: Do I need to extract Quake files somewhere into the project? Can you please remind me which file goes where? Right, forgot about that. Probably easier would be just load any map from the game - same error. To open it in the Editor you need to put pak0.pak (rerelase pak) to the project root folder and copy EditorScripts/QuakeTacticsExt.lua to Ultra Engine Pro\Scripts\Start\Extensions 1 Quote Link to comment Share on other sites More sharing options...
Solution Josh Posted October 8 Solution Share Posted October 8 This was caused by additional data added to the vertex structure, and the plugin interface expected the stored vertex data size to match that of the vertex class. 1 Quote My job is to make tools you love, with the features you want, and performance you can't live without. Link to comment Share on other sites More sharing options...
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