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Lighting and shading issues on NON-beveled brushes.


reepblue
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Go to solution Solved by Josh,

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I thought this had to do with the tress2normal issue, but this simple room isn't correct. 

image.thumb.png.404d3fc59540f4cacaf3e93c9a90fbbe.png

The normals on the brushes don't look right.

 image.thumb.png.c66d427654f716919f5a757ee10b025b.pngsimpleroom.zip

If you make the bushes beveled, it looks correct.

image.thumb.png.e1640f0fa4e18f0dfad6b3162cda4e02.png

Cyclone - Ultra Game System - Component PreprocessorTex2TGA - Darkness Awaits Template (Leadwerks)

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  • Solution

Fixed for the next build that goes up. You will need to trigger some action that rebuilds the brushes, since the constructed mesh is now stored in the scene file.

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