reepblue Posted October 6 Share Posted October 6 I thought this had to do with the tress2normal issue, but this simple room isn't correct. The normals on the brushes don't look right. simpleroom.zip If you make the bushes beveled, it looks correct. Quote Cyclone - Ultra Game System - Component Preprocessor - Tex2TGA - Darkness Awaits Template (Leadwerks) If you like my work, consider supporting me on Patreon! Link to comment Share on other sites More sharing options...
reepblue Posted October 6 Author Share Posted October 6 Posting this again in-case you can't find the attachment in that mess. simpleroom.zip Quote Cyclone - Ultra Game System - Component Preprocessor - Tex2TGA - Darkness Awaits Template (Leadwerks) If you like my work, consider supporting me on Patreon! Link to comment Share on other sites More sharing options...
Solution Josh Posted October 7 Solution Share Posted October 7 Fixed for the next build that goes up. You will need to trigger some action that rebuilds the brushes, since the constructed mesh is now stored in the scene file. Quote My job is to make tools you love, with the features you want, and performance you can't live without. Link to comment Share on other sites More sharing options...
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