DarthRaff Posted January 5, 2010 Share Posted January 5, 2010 Hello, I updated leadwerks 2.30 to new update and physics seems to fail. When the player touches an object it starts to fly up or go away too fast. Have i to change any phy file or something, because it happens even with the Bodies creates by code too. Tankyou. Quote Link to comment Share on other sites More sharing options...
Canardia Posted January 5, 2010 Share Posted January 5, 2010 Could be many reasons, for example that your Character Controller has a too big mass. Better post some short example. Quote ■ Ryzen 9 ■ RX 6800M ■ 16GB ■ XF8 ■ Windows 11 ■ ■ Ultra ■ LE 2.5 ■ 3DWS 5.6 ■ Reaper ■ C/C++ ■ C# ■ Fortran 2008 ■ Story ■ ■ Homepage: https://canardia.com ■ Link to comment Share on other sites More sharing options...
macklebee Posted January 5, 2010 Share Posted January 5, 2010 what version did you update from? there was a change in phy files for 2.28. Quote Win7 64bit / Intel i7-2600 CPU @ 3.9 GHz / 16 GB DDR3 / NVIDIA GeForce GTX 590 LE / 3DWS / BMX / Hexagon macklebee's channel Link to comment Share on other sites More sharing options...
DarthRaff Posted January 5, 2010 Author Share Posted January 5, 2010 I updated from 2.30. Before the update the 2.30 version works perfect. After the last update the physics fails with the same code. The code is the charactercontroller tutorial with the appropriate changes. With "first" 2.30 works and now not. the most not understandable for me is the bodies created by code not working, because i can understand that after an update we have to change phy files, but if it is created by code....Thankyou. Quote Link to comment Share on other sites More sharing options...
Canardia Posted January 5, 2010 Share Posted January 5, 2010 It sounds like you didn't update newton.dll in your game folder. Quote ■ Ryzen 9 ■ RX 6800M ■ 16GB ■ XF8 ■ Windows 11 ■ ■ Ultra ■ LE 2.5 ■ 3DWS 5.6 ■ Reaper ■ C/C++ ■ C# ■ Fortran 2008 ■ Story ■ ■ Homepage: https://canardia.com ■ Link to comment Share on other sites More sharing options...
DarthRaff Posted January 5, 2010 Author Share Posted January 5, 2010 Thank you very much but newton.dll is copied and i tried with a mass of 0.1. They don't go away when collide but the character controller still have a bad behavior when touch an object. The object makes the character contoller step over it. I have also a monster with a character controller and collision set to 1 like the character controller of the player and collision 1,1 activated but there is no collision between the two character controllers, sorry but i can't find the problem Quote Link to comment Share on other sites More sharing options...
cassius Posted January 5, 2010 Share Posted January 5, 2010 I had this problem with physics in 2.3 after a clean update, but in my case physics is now working fine ,. I checked the controller code in the editor controller lua file and made my controller code the same.This made no difference at first but when I changed the phy file for a table model from convex hull to a box shape all my physics started to work well. Its a mystery. My controller has a mass of 10.0. EDIT: Reducing controller mass to 7.0 made little difference it still works ok.( I use Bmax) Quote amd quad core 4 ghz / geforce 660 ti 2gb / win 10 Blender,gimp,silo2,ac3d,,audacity,Hexagon / using c++ Link to comment Share on other sites More sharing options...
DarthRaff Posted January 5, 2010 Author Share Posted January 5, 2010 thanks cassius i will try. Quote Link to comment Share on other sites More sharing options...
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.