Heavy Paddy Posted April 27, 2013 Share Posted April 27, 2013 Hi, I have made a texture in photoshop and appied it to a csg box. I pressed "fit" in the Justify-tab to make it fit the face. It worked at all faces (in all directions) instead of the y direction. This direction wont apply the rotation of the csg to the texture. I hope I could explain it in a good way . best, Heavy Paddy Link to comment Share on other sites More sharing options...
Admin Posted April 27, 2013 Share Posted April 27, 2013 I think the correct solution here would be adding a "texture lock" setting, which we plan to do. Link to comment Share on other sites More sharing options...
Pancakes Posted April 27, 2013 Share Posted April 27, 2013 as a side note I like what you're doing with those boxes Core I5 2.67 / 16GB RAM / GTX 670 Zbrush/ Blender / Photoshop CS6 / Renoise / Genetica / Leadwerks 3 Link to comment Share on other sites More sharing options...
Heavy Paddy Posted April 28, 2013 Author Share Posted April 28, 2013 Ah, ok, so i´ll have to be patient @Pancakes : Thanks! I try to get used to csgs, and just painted a simple boxtexture, to see how the mapping works with csg and how the integration of photoshopfiles works. This is a feature I like a lot. Just pain the texture and its instantly refreshed after saving. This one is very reusable, but when its finished, the "boxsign" won´t be there anymore Link to comment Share on other sites More sharing options...
Admin Posted May 12, 2013 Share Posted May 12, 2013 This is not actually a bug. Link to comment Share on other sites More sharing options...
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