ParaToxic Posted April 28, 2013 Share Posted April 28, 2013 Hey guys I have a question.I would like to bind my camera to a head which is animated.But the animations for running and so one have a big amplitude in the rotation, so the rotation of the camera is to big and it looks very unnatural. I would like to disable the function that the camera is rotated with it's parent or maybe only 10% of the oroginal rotation, is that possible ?? Thanks Quote Link to comment Share on other sites More sharing options...
Daimour Posted April 29, 2013 Share Posted April 29, 2013 I believe you can rotate child with entity->Turn() to compensate parent rotation. Quote Link to comment Share on other sites More sharing options...
Admin Posted April 29, 2013 Share Posted April 29, 2013 You can continuously call SetRotation() and set the global parameter to true. But I think you're going to have problems parenting a camera to an animated character, no matter what. Quote Link to comment Share on other sites More sharing options...
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