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Does the Editor produce lightmaps from imported models?


CopperCircle
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Lightmaps are calculated on CSG objects. Imported models can cast lightmap or projected shadows (in an update later this week). You can import a model lightmapped in an external program such as gile and apply the lightmapped material to it, to do your own.

 

 

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The models will be dynamically lit, and you can set them to cast a shadow on CSG surfaces. There's other tricks we can implement later on if it turns out to be necessary, but for now I'd like to keep things simple.

 

You might just consider using those textures and creating the buildings yourself with the built-in CSG modeling tools. It's easy to use that anyone can do it, without being an expert modeling artist.

 

 

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