Alienhead Posted Thursday at 06:40 AM Share Posted Thursday at 06:40 AM I have no reason why or even a place to look for this bug but it takes about 4 to 5 mins to load Ultra Editor up now, since the auto - convertors were removed. Even a blank project takes about 4 / half mins to load Ultra up. Quote I'm only happy when I'm coding, I'm only coding when I'm happy. Link to comment Share on other sites More sharing options...
klepto2 Posted Thursday at 12:57 PM Share Posted Thursday at 12:57 PM I have the same issue and it started after adding a new gltf model (a larger one) into the project. Now everytime the editor is started, it takes a lot of time. In the log i can see, that the model is reconverted everytime to mdl (including all textures etc). Quote Windows 10 Pro 64-Bit-Version NVIDIA Geforce 1080 TI Link to comment Share on other sites More sharing options...
klepto2 Posted Thursday at 01:35 PM Share Posted Thursday at 01:35 PM As a sidenote: The main reason for the long loading time (regardless the not wanted conversion) is, that the conversion of texture to dds seems to be extremely slow in the latest build. It takes minutes for just a simple 2k jpg. 1 Quote Windows 10 Pro 64-Bit-Version NVIDIA Geforce 1080 TI Link to comment Share on other sites More sharing options...
Josh Posted Thursday at 05:15 PM Share Posted Thursday at 05:15 PM I think this behavior has been disabled now. Quote My job is to make tools you love, with the features you want, and performance you can't live without. Link to comment Share on other sites More sharing options...
Josh Posted Thursday at 05:17 PM Share Posted Thursday at 05:17 PM 3 hours ago, klepto2 said: As a sidenote: The main reason for the long loading time (regardless the not wanted conversion) is, that the conversion of texture to dds seems to be extremely slow in the latest build. It takes minutes for just a simple 2k jpg. Can you post a link to download this texture? I just tried one and it converted in a few seconds: https://polyhaven.com/a/tiger_rock Quote My job is to make tools you love, with the features you want, and performance you can't live without. Link to comment Share on other sites More sharing options...
klepto2 Posted Friday at 06:41 AM Share Posted Friday at 06:41 AM Ok, i think the bottleneck were some textures saved originally in png with a size of 4k. These textures take a lot of time to convert. jpgs of the same size worked fast. Will test it a bit more and provide you the textures which convert slow later. Quote Windows 10 Pro 64-Bit-Version NVIDIA Geforce 1080 TI Link to comment Share on other sites More sharing options...
Josh Posted 18 hours ago Share Posted 18 hours ago Is this all good now? Quote My job is to make tools you love, with the features you want, and performance you can't live without. Link to comment Share on other sites More sharing options...
klepto2 Posted 9 hours ago Share Posted 9 hours ago Converting textures alone, works flawless and only takes a few few seconds (even when the size is above 2k). But when converting a gltf model to mdl it is painfully slow. As you can see it takes more than 5 minutes for just 23 textures. (around 5 materials) and i have killed the preview exe to not disturb the process. With the preview exe running it doubles the amount of time. Quote Windows 10 Pro 64-Bit-Version NVIDIA Geforce 1080 TI Link to comment Share on other sites More sharing options...
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