Alienhead Posted October 18 Share Posted October 18 This happens whenever I have a masked or transparent surface in front of a DECAL. The decal is NOT overlapping the plant. I can stick the plant in the center of the map and lower the camera and it shades ( as shown in video ) from a great distance away,. Quote I'm only happy when I'm coding, I'm only coding when I'm happy. Link to comment Share on other sites More sharing options...
Alienhead Posted October 18 Author Share Posted October 18 In this video Ive moved the plant back.. its not even close to the decal but still displays the unwanted effect. Quote I'm only happy when I'm coding, I'm only coding when I'm happy. Link to comment Share on other sites More sharing options...
Alienhead Posted October 18 Author Share Posted October 18 One more weird occurrence, These blocks of hay have Mass and physics set. They work fine until I place them in this storage room then they have no collision or physics whatsoever. Odd. Quote I'm only happy when I'm coding, I'm only coding when I'm happy. Link to comment Share on other sites More sharing options...
Josh Posted October 30 Share Posted October 30 On 10/18/2024 at 10:57 AM, Alienhead said: One more weird occurrence, These blocks of hay have Mass and physics set. They work fine until I place them in this storage room then they have no collision or physics whatsoever. Odd. I am guessing this related to the collision problem that has been solved already? On 10/18/2024 at 5:25 AM, Alienhead said: In this video Ive moved the plant back.. its not even close to the decal but still displays the unwanted effect. It definitely looks like an error in the lighting shader code that is not discarding pixels...Hmmmm, does this plant use transparency, or just alpha masking? If the transparency pass is not writing to the depth buffer, then I guess it would make sense that lights and decals would show up in unexpected places... Quote My job is to make tools you love, with the features you want, and performance you can't live without. Link to comment Share on other sites More sharing options...
Josh Posted October 30 Share Posted October 30 I am trying to reproduce this error in the editor, but so far am unable to see any problems. If you have a simple scene with the necessary materials to show the effect, it would help a lot. I would also like to know what GPU this occurs on. I am using a GEForce 1080 at the moment. Quote My job is to make tools you love, with the features you want, and performance you can't live without. Link to comment Share on other sites More sharing options...
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