Alienhead Posted Saturday at 12:14 AM Share Posted Saturday at 12:14 AM Just making a single thread to hold screenshots after a days dev. This is from my 'Hurricane Cleanup Manager' title. 2 Quote I'm only happy when I'm coding, I'm only coding when I'm happy. Link to comment Share on other sites More sharing options...
Alienhead Posted Saturday at 12:26 AM Author Share Posted Saturday at 12:26 AM My first play around with the SpecGloss.family shader... I can already tell IM GOING TO LOVE this shader set.. Got some awesome ideas in mind. Quote I'm only happy when I'm coding, I'm only coding when I'm happy. Link to comment Share on other sites More sharing options...
Alienhead Posted Saturday at 01:04 PM Author Share Posted Saturday at 01:04 PM Working on grunge textures and correct distribution. 2 Quote I'm only happy when I'm coding, I'm only coding when I'm happy. Link to comment Share on other sites More sharing options...
Alienhead Posted Saturday at 02:28 PM Author Share Posted Saturday at 02:28 PM Experimenting with lightmapping. I disabled the directional sunlight. Placed a box light over the entire map, and brightend it up. I then Placed a probe over my entire city and built GI. I'm not saying this is the best approach but I did gain about 30 fps over using the SUN light. Plus I go the soft shadow look I was was hunting for so long. 2 Quote I'm only happy when I'm coding, I'm only coding when I'm happy. Link to comment Share on other sites More sharing options...
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