Jump to content

Lightmapping


Alienhead
 Share

Recommended Posts

If I lightmap a model in an outside application and bring it into Ultra - are any of the shaders setup to handle the 2nd UV's? How would I go about importing a lightmapped mesh ( GI ) into Ultra ?

I'm only happy when I'm coding, I'm only coding when I'm happy.

Link to comment
Share on other sites

The glTF format supports multiple UV sets. The texture coordinates passed to the fragment shader are a vec4, so the second set is included by default.

  • Like 1

My job is to make tools you love, with the features you want, and performance you can't live without.

Link to comment
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

 Share

×
×
  • Create New...