Alienhead Posted October 19 Share Posted October 19 If I lightmap a model in an outside application and bring it into Ultra - are any of the shaders setup to handle the 2nd UV's? How would I go about importing a lightmapped mesh ( GI ) into Ultra ? Quote I'm only happy when I'm coding, I'm only coding when I'm happy. Link to comment Share on other sites More sharing options...
Josh Posted October 19 Share Posted October 19 The glTF format supports multiple UV sets. The texture coordinates passed to the fragment shader are a vec4, so the second set is included by default. 1 Quote My job is to make tools you love, with the features you want, and performance you can't live without. Link to comment Share on other sites More sharing options...
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