WuotanStudios Posted yesterday at 12:45 PM Share Posted yesterday at 12:45 PM Hi there, i am new to ultraengine and made my first testings. Currently i am wondering why the editor 3d preview has better grafics / and very good reflections, but ingame it doesn't look that good anymore. Is it because i am running it in debug mode? Editor - 3d preview: ingame (debug mode): Quote Link to comment Share on other sites More sharing options...
Josh Posted yesterday at 02:41 PM Share Posted yesterday at 02:41 PM Looks like a great start! There is a camera command to enable the screen-space reflection effect: camera->SetSsr(true); You can set this in the third-person controls component code after the camera is created. Quote My job is to make tools you love, with the features you want, and performance you can't live without. Link to comment Share on other sites More sharing options...
WuotanStudios Posted 14 hours ago Author Share Posted 14 hours ago aahh, i see, thanks for the info. I will take a closer look into the ultraengine api Quote Link to comment Share on other sites More sharing options...
WuotanStudios Posted 14 hours ago Author Share Posted 14 hours ago works 1a :-D 1 1 Quote Link to comment Share on other sites More sharing options...
WuotanStudios Posted 13 hours ago Author Share Posted 13 hours ago a little suggestion about camera swept culling: camera->SetSweptCulling(true); should be set true by default the fist impression is always important. In that matter some graphical features should also be set on true by default :-D 1 Quote Link to comment Share on other sites More sharing options...
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