L B Posted May 1, 2013 Share Posted May 1, 2013 (This could be seen as a suggestion, although it is so cumbersome for the workflow and so counter-intuitive that I file it as a bug) Description: When editing and saving an asset (texture, material or model), the changes are not instantly applied to all instances of the asset in the currently loaded map. Steps to reproduce: Place a model in the map. Edit the model (resize, change materials, etc.) or one of its linked materials or textures Save your modifications Expected: The instances of the model are reloaded to reflect the changes. Happens instead: Nothing. Workaround: Currently, I have found two ways to display the modifications, both of which are cumbersome: Reloading the whole map, which is long because the Editor doesn't have a Ctrl+1/2/3/... shortcut for the recently loaded maps. Deleting all instances of the asset in the map, then re-adding them. For some reason, if I don't delete all of the instances, it seems to keep the "cached" version of model when I add more. Link to comment Share on other sites More sharing options...
Admin Posted May 12, 2013 Share Posted May 12, 2013 Fixed. Link to comment Share on other sites More sharing options...
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