Josh Posted October 28 Share Posted October 28 This is how the editor creates thumbnails for models. @Andy90 Multi-threaded rendering needs to be disabled if you get the screenshot immediately, like this code does. auto win = openwindows[size]; if (win == NULL) { win = CreateWindow("", 0, 0, size, size, GetDisplays()[0], WINDOW_HIDDEN | WINDOW_CLIENTCOORDS); openwindows[size] = win; fb[size] = CreateFramebuffer(win); } if (world == NULL) { world = CreateWorld(); world->SetEnvironmentMap(LoadTexture(AppDir() + "/thumbnail_diffuse.dds"), ENVIRONMENTMAP_DIFFUSE); world->SetEnvironmentMap(LoadTexture(AppDir() + "/thumbnail_specular.dds"), ENVIRONMENTMAP_SPECULAR); world->SetAmbientLight(0); light = CreateDirectionalLight(world); light->SetShadows(false); } shared_ptr<Model> mdl; if (packagepath.empty()) { mdl = LoadModel(world, path, LOAD_UNMANAGED | LOAD_NO_PACKAGES); } else { auto pak = LoadPackage(packagepath); if (pak) { packages.push_back(pak); auto stream = pak->ReadFile(path); if (stream == NULL) return NULL; mdl = LoadModel(world, stream, LOAD_UNMANAGED); } } if (mdl) { light->SetRotation(35, -35, 0); if (cam == NULL) cam = CreateCamera(world); cam->SetProjectionMode(PROJECTION_ORTHOGRAPHIC); cam->SetRotation(0,135,0); cam->Turn(22.5, 0, 0); auto bounds = mdl->GetBounds(BOUNDS_RECURSIVE); cam->SetPosition(bounds.center); cam->Move(0,0,-bounds.radius); cam->SetZoom(float(size) / (bounds.radius * 2.0f)); cam->SetRange(0, bounds.radius * 2.0f); cam->Sync(); fb[size]->Capture(); cam->SetHidden(false); world->Render(fb[size]); cam->SetHidden(true); auto caps = fb[size]->GetCaptures(); if (not caps.empty()) { pixmap = caps[0]; //pixmap->Save(GetPath(PATH_DESKTOP) + "/" + String(size) + ".dds"); Assert(pixmap->size == fb[size]->GetSize()); } } Quote My job is to make tools you love, with the features you want, and performance you can't live without. Link to comment Share on other sites More sharing options...
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