Alienhead Posted October 28 Share Posted October 28 Until the culling system is in place does SetHidden(true) to distant objects help the renderer any as far as speed goes? Not that it's slow by any means, I just got a map with litterally 10's of thousands objects on it and trying to do some optimizing. Quote I'm only happy when I'm coding, I'm only coding when I'm happy. Link to comment Share on other sites More sharing options...
Josh Posted October 28 Share Posted October 28 Entity::SetViewRange is the best solution to this. However, it isn't currently documented or exposed to Lua. I think I am going to change the way this works because I do not like the current approach. Stay tuned. 1 Quote My job is to make tools you love, with the features you want, and performance you can't live without. Link to comment Share on other sites More sharing options...
Alienhead Posted Thursday at 11:02 AM Author Share Posted Thursday at 11:02 AM Any update on this issue ? Quote I'm only happy when I'm coding, I'm only coding when I'm happy. Link to comment Share on other sites More sharing options...
Josh Posted Thursday at 03:32 PM Share Posted Thursday at 03:32 PM I don't want to make any major changes before 0.9.8 is released. I will pick this up after that goes out. 1 Quote My job is to make tools you love, with the features you want, and performance you can't live without. Link to comment Share on other sites More sharing options...
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