Alienhead Posted October 29 Share Posted October 29 I'm trying to setup an interior probe so that the inside of the structure is darker than outside. I cannot seem to make the probe influence the scene whatsoever. Any tips? Quote I'm only happy when I'm coding, I'm only coding when I'm happy. Link to comment Share on other sites More sharing options...
Alienhead Posted October 29 Author Share Posted October 29 Okay discovered something. If I have an outdoor lighting casting shadow my indoor probes work. But if I turn off shadow casting on the outside ( which is what I want to do ), my interior probes do not kick in.. Is this the normal way probes work? If so I'll have to adjust my entire lighting scheme. Quote I'm only happy when I'm coding, I'm only coding when I'm happy. Link to comment Share on other sites More sharing options...
Alienhead Posted October 29 Author Share Posted October 29 Also, do interior lights need to be a parent of the probe ? Quote I'm only happy when I'm coding, I'm only coding when I'm happy. Link to comment Share on other sites More sharing options...
Alienhead Posted October 29 Author Share Posted October 29 Okay once more, in the editor i can set up the scene just as I want, brushes, paint, probes, shadow etc.. But up on running in game mode I get this - Quote I'm only happy when I'm coding, I'm only coding when I'm happy. Link to comment Share on other sites More sharing options...
Josh Posted October 29 Share Posted October 29 It looks like the directional light has shadows disabled? Probes do not cancel the effect of direct lighting, they just override the skybox reflection. Maybe in the future adding an option for probes to disable directional lights would be interesting. Quote My job is to make tools you love, with the features you want, and performance you can't live without. Link to comment Share on other sites More sharing options...
Alienhead Posted October 29 Author Share Posted October 29 Yes I have directional light turned off, so does that mean I wont get the effect I was seeking with that setup ? Quote I'm only happy when I'm coding, I'm only coding when I'm happy. Link to comment Share on other sites More sharing options...
Alienhead Posted October 29 Author Share Posted October 29 I'm mainly just wanting the inside of the buildings to be dark, I'm not concerned with the shadowing. I recall in LE I could set a probe, put a light inside the probe and set it to static, the light probe ( or light ) preformed like baked lightmapping. Is this possible in Ultra yet? or am i beating a dead horse? hehe Quote I'm only happy when I'm coding, I'm only coding when I'm happy. Link to comment Share on other sites More sharing options...
Josh Posted October 29 Share Posted October 29 7 minutes ago, Alienhead said: Yes I have directional light turned off, so does that mean I wont get the effect I was seeking with that setup ? Do you mean you have the directional light shadow disabled? Quote My job is to make tools you love, with the features you want, and performance you can't live without. Link to comment Share on other sites More sharing options...
Alienhead Posted October 29 Author Share Posted October 29 yes, brightness set to 0 and color set to 0,0,0. Quote I'm only happy when I'm coding, I'm only coding when I'm happy. Link to comment Share on other sites More sharing options...
Josh Posted October 29 Share Posted October 29 Okay, so you are saying the directional light id disabled entirely, which means the probe is not appearing in the game. I think something is really wrong. I can't even see the point light in your in-game screenshot. Quote My job is to make tools you love, with the features you want, and performance you can't live without. Link to comment Share on other sites More sharing options...
Alienhead Posted October 29 Author Share Posted October 29 Yes there is something majorly not right here. I get no pointlights inside the interior but i get planes of black tinted material appear randomly all over then disappear. Quote I'm only happy when I'm coding, I'm only coding when I'm happy. Link to comment Share on other sites More sharing options...
Alienhead Posted October 29 Author Share Posted October 29 I can place a light on the outside of the scene and turn on its shadowing and everything works.. for the most part. but if i tick off cast sahdows then I lose probe cohesion. Quote I'm only happy when I'm coding, I'm only coding when I'm happy. Link to comment Share on other sites More sharing options...
Josh Posted October 29 Share Posted October 29 I suggest uploading a sample scene. Quote My job is to make tools you love, with the features you want, and performance you can't live without. Link to comment Share on other sites More sharing options...
Alienhead Posted October 29 Author Share Posted October 29 its part of a HUGE 2.8gb project.. how about a video? or see if i can dupe it in a small scene. Quote I'm only happy when I'm coding, I'm only coding when I'm happy. Link to comment Share on other sites More sharing options...
Josh Posted October 29 Share Posted October 29 4 minutes ago, Alienhead said: or see if i can dupe it in a small scene. Best option. Thanks! Quote My job is to make tools you love, with the features you want, and performance you can't live without. Link to comment Share on other sites More sharing options...
Alienhead Posted October 29 Author Share Posted October 29 i'll be a bit, they working on elecrtrical lines over here and lights popping on and off every few mins. 1 Quote I'm only happy when I'm coding, I'm only coding when I'm happy. Link to comment Share on other sites More sharing options...
Josh Posted October 29 Share Posted October 29 I created a simple test to verify this is working as expected: probetest.zip Quote My job is to make tools you love, with the features you want, and performance you can't live without. Link to comment Share on other sites More sharing options...
Alienhead Posted November 5 Author Share Posted November 5 This does not happen with my build. AMD Drivers: 24.9.1 As matter of fact I do not even have decals rendering unless there a lights on my map which casts shadow. I have my map setup to use no shadow casting and it won't render probe lighting, decals or csg paint. Quote I'm only happy when I'm coding, I'm only coding when I'm happy. Link to comment Share on other sites More sharing options...
Josh Posted November 5 Share Posted November 5 Question: Is the probe entity the first entity listed in the .ultra file? Quote My job is to make tools you love, with the features you want, and performance you can't live without. Link to comment Share on other sites More sharing options...
Alienhead Posted November 5 Author Share Posted November 5 I think so. Start.rar Quote I'm only happy when I'm coding, I'm only coding when I'm happy. Link to comment Share on other sites More sharing options...
Josh Posted November 5 Share Posted November 5 Yep. It is highly likely this will be fixed in the next full build that goes up. The issue was mentioned at the end of last week's meeting. 1 Quote My job is to make tools you love, with the features you want, and performance you can't live without. Link to comment Share on other sites More sharing options...
Alienhead Posted November 5 Author Share Posted November 5 Awesome.. I'm just pleased you are recognizing it as a problem. Quote I'm only happy when I'm coding, I'm only coding when I'm happy. Link to comment Share on other sites More sharing options...
Josh Posted November 5 Share Posted November 5 Update is available now. Quote My job is to make tools you love, with the features you want, and performance you can't live without. Link to comment Share on other sites More sharing options...
Josh Posted November 5 Share Posted November 5 I added a camera, removed the big light, and added a bright object to make the probe results more visible. Seems to work correctly. Start.zip Quote My job is to make tools you love, with the features you want, and performance you can't live without. Link to comment Share on other sites More sharing options...
Alienhead Posted November 5 Author Share Posted November 5 Seems to be working on a new map now.. My old maps seem to be null. Quote I'm only happy when I'm coding, I'm only coding when I'm happy. Link to comment Share on other sites More sharing options...
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