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Interior Probes


Alienhead
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Okay discovered something.

If I have an outdoor lighting casting shadow my indoor probes work.

image.thumb.png.0b3057764b4e053bec14da7a45edd18a.png

But if I turn off shadow casting on the outside ( which is what I want to do ), my interior probes do not kick in.. Is this the normal way probes work? If so I'll have to adjust my entire lighting scheme.

image.thumb.png.899d8b63f06f3c281d6d98a235da23aa.png

I'm only happy when I'm coding, I'm only coding when I'm happy.

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It looks like the directional light has shadows disabled? Probes do not cancel the effect of direct lighting, they just override the skybox reflection.

Maybe in the future adding an option for probes to disable directional lights would be interesting.

My job is to make tools you love, with the features you want, and performance you can't live without.

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I'm mainly just wanting the inside of the buildings to be dark, I'm not concerned with the shadowing.

I recall in LE I could set a probe, put a light inside the probe and set it to static, the light probe ( or light ) preformed like baked lightmapping.  Is this possible in Ultra yet? or am i beating a dead horse? hehe 

 

I'm only happy when I'm coding, I'm only coding when I'm happy.

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7 minutes ago, Alienhead said:

Yes I have directional light turned off, so does that mean I wont get the effect I was seeking with that setup ?

Do you mean you have the directional light shadow disabled?

My job is to make tools you love, with the features you want, and performance you can't live without.

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Okay, so you are saying the directional light id disabled entirely, which means the probe is not appearing in the game.

I think something is really wrong. I can't even see the point light in your in-game screenshot.

My job is to make tools you love, with the features you want, and performance you can't live without.

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Yes there is something majorly not right here. I get no pointlights inside the interior but i get planes of black tinted material appear randomly all over then disappear. 

I'm only happy when I'm coding, I'm only coding when I'm happy.

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I can place a light on the outside of the scene and turn on its shadowing and everything works.. for the most part. but if i tick off cast sahdows then I lose probe cohesion. 

 

I'm only happy when I'm coding, I'm only coding when I'm happy.

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This does not happen with my build.

AMD Drivers: 24.9.1

As matter of fact I do not even have decals rendering unless there a lights on my map which casts shadow.

I have my map setup to use no shadow casting and it won't render probe lighting, decals or csg paint.

image.thumb.png.239852f830c9bbd7708da7463a1f548d.png

image.thumb.png.ee9826c58c4cbd15a03312ea14931836.png

I'm only happy when I'm coding, I'm only coding when I'm happy.

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Yep. It is highly likely this will be fixed in the next full build that goes up.

The issue was mentioned at the end of last week's meeting.

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My job is to make tools you love, with the features you want, and performance you can't live without.

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