Dreikblack Posted October 30 Share Posted October 30 In Editor 1. Create Particle emitter 2. Add any component 3. Save as prefab. 4. Open and resave prefab 5. Open again - pivot/empty instead of particle emitter in prefab Quote Link to comment Share on other sites More sharing options...
Josh Posted October 30 Share Posted October 30 I followed your exact steps, but I am unable to produce the error. testPrefab.zip Quote My job is to make tools you love, with the features you want, and performance you can't live without. Link to comment Share on other sites More sharing options...
Dreikblack Posted October 30 Author Share Posted October 30 Try also change mover vars, save and reopen Quote Link to comment Share on other sites More sharing options...
Josh Posted October 30 Share Posted October 30 I was able to produce this behavior once but I am having trouble figuring out exactly how I did it. Quote My job is to make tools you love, with the features you want, and performance you can't live without. Link to comment Share on other sites More sharing options...
Dreikblack Posted October 31 Author Share Posted October 31 I'm able to do it with your prefab every time by changing Mover's Movement field value 1 Quote Link to comment Share on other sites More sharing options...
Josh Posted October 31 Share Posted October 31 I just performed the same actions and it worked correctly. Quote My job is to make tools you love, with the features you want, and performance you can't live without. Link to comment Share on other sites More sharing options...
Josh Posted October 31 Share Posted October 31 But if I change the Mover Rotation value, then I can produce the error... Quote My job is to make tools you love, with the features you want, and performance you can't live without. Link to comment Share on other sites More sharing options...
Solution Josh Posted October 31 Solution Share Posted October 31 This is being caused because the file is being saved with some entities have a prefabuuid defined, indicating they are an entity stored in another prefab file. This is a mistake I think I have fixed. Some prefabs may need to be recreated to remove this data. 1 Quote My job is to make tools you love, with the features you want, and performance you can't live without. Link to comment Share on other sites More sharing options...
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