beo6 Posted October 30 Share Posted October 30 This would make rotating a camera entity way easier, and would also allow to align other entities. A viewport preview of camera entities would definetly help too but would prevent this from other entities unless we could use that somehow in our own components. Quote Link to comment Share on other sites More sharing options...
Josh Posted October 31 Share Posted October 31 I don't understand, how can an entity be aligned to a viewport? Quote My job is to make tools you love, with the features you want, and performance you can't live without. Link to comment Share on other sites More sharing options...
beo6 Posted November 1 Author Share Posted November 1 Every Entity has a Rotation and Position. right? You can take the Rotation and Position of the Editor Camera and apply it to the Entity Rotation and Position. That would help in case a Component needs some specific Rotation and Position. And since for example the Empty Entity does not show any Rotation in its icon, that would help with that. See also my Camera Movement Component to why this would be useful. Unless you have a better idea to do this. Alternatively i would think something like allowing people to create custom entities that you can give some kind of a model to visualize its direction. In Unity for example you have the option `GameObject > Align With View` 1 Quote Link to comment Share on other sites More sharing options...
Josh Posted November 1 Share Posted November 1 I do not understand under what circumstances you would want to do this. Quote My job is to make tools you love, with the features you want, and performance you can't live without. Link to comment Share on other sites More sharing options...
beo6 Posted November 1 Author Share Posted November 1 As already written. To not have to guess the rotation and position manually. You move the editor view to a location, select the entity and press the button and it is moved to where the camera is and is rotated the way the view is rotated. Probably the main usecase is for camera entities so you don't have to manually enter values if you want a specific shot the camera should focus on. But i think it can also be useful for other entity types as mentioned above. See also if you still can't understand. 1 Quote Link to comment Share on other sites More sharing options...
Alienhead Posted Thursday at 10:52 AM Share Posted Thursday at 10:52 AM Basically he wants a copy and paste button near the scene browsers rotation, position and scale settings. It does prove useful in some cases, I used that feature in Unity all the time. I believe Unity has a hotkey shortcut to copy the cameras position and rotation of the editors camera and paste it to the selected object in viewport. 1 Quote I'm only happy when I'm coding, I'm only coding when I'm happy. Link to comment Share on other sites More sharing options...
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