Jump to content

Entity scale affects local SetPosition for children


Dreikblack
 Share

Go to solution Solved by Josh,

Recommended Posts

Expect: 3, 4, 3.5

Result due scaling: 3, 8, 5.5

#include "UltraEngine.h"

using namespace UltraEngine;

int main(int argc, const char* argv[]) {
    auto displays = GetDisplays();
    auto window = CreateWindow("Ultra Engine", 0, 0, 1280, 720, displays[0], WINDOW_CENTER | WINDOW_TITLEBAR);
    auto world = CreateWorld();
    auto framebuffer = CreateFramebuffer(window);

    auto mainP = CreatePivot(world);
    mainP->SetScale(5.0);
    mainP->SetPosition(3, 3, 3);
    auto childP = CreatePivot(world);
    childP->SetPosition(mainP->GetPosition());
    childP->SetParent(mainP);
    childP->SetPosition(0, 1, 0.5);
    auto resPos = childP->GetPosition(true);

    Print(String(resPos.x) + String(", ") + String(resPos.y) + String(", ") + String(resPos.z));

    //Main loop
    while (window->Closed() == false and window->KeyDown(KEY_ESCAPE) == false) {
        world->Update();
        world->Render(framebuffer);
    }
    return 0;
}

 

Link to comment
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

 Share

×
×
  • Create New...