Rick Posted May 1, 2013 Share Posted May 1, 2013 I have a small csg floor (set collision to scene). I create a character controller in code and it sits on this CSG cube and this works great. I made the following Lua script: Script.type1 = ""--string "Type" function Script:Start() self.entity:SetKeyValue("type1", self.type1) end When I attach this script to the csg floor model the character controller passes right through the floor. If I remove it, the character controller sits on top like I would expect. Very odd. Link to comment Share on other sites More sharing options...
Admin Posted May 7, 2013 Share Posted May 7, 2013 Fixed Link to comment Share on other sites More sharing options...
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