JamesHarden Posted October 31 Share Posted October 31 I have visual C++ microsoft 2022 i have tried several ways to get the project i worked and still works in leadwerks 4.6 version i am trying to place that project into Ultra Engine to be accepted and open up the engine to work with i have had no luck so far please Email xxxxxxxx with answer so i can get the engine to work thank you in advance with the solution Quote Link to comment Share on other sites More sharing options...
Josh Posted October 31 Share Posted October 31 Hi James, you will need to create a new Ultra project and then copy the files you want from the Leadwerks project into it. It's important that the project contain the shaders and other files that Ultra uses. Quote My job is to make tools you love, with the features you want, and performance you can't live without. Link to comment Share on other sites More sharing options...
reepblue Posted October 31 Share Posted October 31 Also make sure ULTRAENGINE is set to the path of the installation in System Environment. Quote Cyclone - Ultra Game System - Component Preprocessor - Tex2TGA - Darkness Awaits Template (Leadwerks) If you like my work, consider supporting me on Patreon! Link to comment Share on other sites More sharing options...
JamesHarden Posted November 1 Author Share Posted November 1 Can someone please Email a simple example project created in C++ 2022 and where to place it in Ultra Engine Pro so when i click that project is recognized and functions of the engine become available of the Engine. I try and place it at D:\Steamlibrary\Steamapps\common\Ultra Engine Pro but the program still states no recents projects in the project manager and closes. Quote Link to comment Share on other sites More sharing options...
JamesHarden Posted November 1 Author Share Posted November 1 I can do anything in Leadwerks 4.6 but i can not figure out why the Engine with no projects established will not load so that you can create a project from scratch and have map objects animation ect working i highly suggest when release of version 1.?.? that a raw project is included to help those worked with leadwerks smooth transition or a mini program from projects created in leadwerks 4.6 into ultra engine by having that program convert the raw projects into functional projects in ultra engine Quote Link to comment Share on other sites More sharing options...
Josh Posted November 1 Share Posted November 1 You can use the project manager in Ultra to create a new project. Then copy the files from Leadwerks that you want into that folder. Quote My job is to make tools you love, with the features you want, and performance you can't live without. Link to comment Share on other sites More sharing options...
JamesHarden Posted November 1 Author Share Posted November 1 i tried on an alt computer to load the Ultra Engine Pro as the project Manager initialized in center No Recents Project and closes with Error in white box "error failed to start renderer" i do not get that white box on my main computer running Windows 11 alt computer runs windows 10. I will only be using Ultra Engine on one computer i was just testing it on the alt computer. Quote Link to comment Share on other sites More sharing options...
Josh Posted November 1 Share Posted November 1 What graphics card do you have? It sounds like it may be an unsupported GPU. Quote My job is to make tools you love, with the features you want, and performance you can't live without. Link to comment Share on other sites More sharing options...
JamesHarden Posted November 1 Author Share Posted November 1 Intel(R) UHD Graphics 1GB memory dedicated to video card Driver C:\WINDOWS\SYSTEM32\DRIVERSTORE\FILEREPOSITORY\IIGD_DCH.INF_AMD64_7F680E39D88878F3\IGDKMDN64.SYS (31.0.101.4502, 48.26 MB (50,603,512 bytes), 9/28/2023 9:09 AM) Quote Link to comment Share on other sites More sharing options...
Josh Posted November 1 Share Posted November 1 6 minutes ago, JamesHarden said: Intel(R) UHD Graphics 1GB memory dedicated to video card I think this graphics chip does not meet the minimum system requirements. Quote My job is to make tools you love, with the features you want, and performance you can't live without. Link to comment Share on other sites More sharing options...
JamesHarden Posted November 1 Author Share Posted November 1 SteamGames i requested refund since that does not meet Ultra Engine Pro requirement when i have a better computer later i will probably repurchase that program. Quote Link to comment Share on other sites More sharing options...
JamesHarden Posted November 1 Author Share Posted November 1 Thank you for your time and effort i hope to be creative with your engine at a later date. Quote Link to comment Share on other sites More sharing options...
Josh Posted November 1 Share Posted November 1 Thanks, I hope to see you again soon! When you are getting ready to upgrade we can help you find a good GPU. Quote My job is to make tools you love, with the features you want, and performance you can't live without. Link to comment Share on other sites More sharing options...
JamesHarden Posted November 1 Author Share Posted November 1 I got the program to work on my wife desktop it works perfect on her computer but not what i am on i canceled the refund request from Steam games thank you but that computer only computer this engine works on Thank you for helping me figure out all the issues Quote Link to comment Share on other sites More sharing options...
JamesHarden Posted November 1 Author Share Posted November 1 Thank you soooo much for the support everything is fine now 3 Quote Link to comment Share on other sites More sharing options...
JamesHarden Posted November 5 Author Share Posted November 5 Which is better or easier since leadwerks and Ultra Engines are different i have blank C++ build importing from leadwerks or rebuild in ultra what i done in leadwerks. If i rebuild i will use the more modern format vs import one format to another file management. i use Pro in both format but i am not looking at speed but which format structure best to develop the current design game in. I can import or just update the files in the ultra engine pro. either way i will be using blender gimp and Ultra Engine Pro fade away from leadwerks Pro V4.6 Thank you for answering in advance. I need the discord code so i can join the discussion server. If you still support that. Quote Link to comment Share on other sites More sharing options...
Josh Posted November 5 Share Posted November 5 Discord: Quote My job is to make tools you love, with the features you want, and performance you can't live without. Link to comment Share on other sites More sharing options...
JamesHarden Posted November 7 Author Share Posted November 7 can you still mix scripts c++ and LUA on a project or does the project only work all C++ or Lua Script. Thank you for answer in advance i do write Script C# C++ and LUA depending which format i am thinking of when writing code. Quote Link to comment Share on other sites More sharing options...
Josh Posted November 7 Share Posted November 7 This page has code for executing Lua scripts from C++: https://www.ultraengine.com/learn/Scripting?lang=cpp 1 Quote My job is to make tools you love, with the features you want, and performance you can't live without. Link to comment Share on other sites More sharing options...
JamesHarden Posted November 7 Author Share Posted November 7 31 minutes ago, Josh said: i book marked that site Quote Link to comment Share on other sites More sharing options...
JamesHarden Posted Saturday at 03:39 PM Author Share Posted Saturday at 03:39 PM Do i need the Ultra Engine Pro subscriptions instead of 3 months fee i like to do monthly of fee of $9 or less and can i sign up for the subscription with my Steam Games account since they have my pay info already? thank you for all these answers Also can i use these material in Leadwerk v4.6 also as the ultra engine becoming published fully working copy? Quote Link to comment Share on other sites More sharing options...
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.