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Probe "Disco" Error


reepblue
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Go to solution Solved by Josh,

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Yeah, it looks like that object is emitting some very bright colors for some reason. That's the source of all the bright pixels...

image.thumb.png.fe015c4300b5c4a9bc8f9fe48ffa92af.png

My job is to make tools you love, with the features you want, and performance you can't live without.

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Okay, I think I see what is happening.

The material for the glass has metalness set to 100%, which means it only reflects the environment map or probes. But before the probes are rendered, there is nothing to reflect. Maybe it is a math error or maybe it is reflecting the contents of the cubemaps before anything is rendered, and they just contain random bytes.

I will look more closely at the shader code now, but that is basically what is going on, and the quick fix is to set metalness to 99.

image.thumb.png.3daa6dc0a0e71e4d9329425bdf5aef2c.png

My job is to make tools you love, with the features you want, and performance you can't live without.

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  • Solution

I added a clamp in the lineartosrgb shader functions to make sure the color values are never less than zero, and now it is fine.

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My job is to make tools you love, with the features you want, and performance you can't live without.

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