zumwalt Posted May 2, 2013 Share Posted May 2, 2013 how do i import and keep the textures and animations without loosing them??? all my fbx files are importing without textures and loosing animations Quote Link to comment Share on other sites More sharing options...
josk Posted May 2, 2013 Share Posted May 2, 2013 Have you gone into the model Editor to set your animation sequence or cant you see the animations in the Editor? Are your textures in a compatible format and have you generated a mat file? right click on your tex file and click generate mat. http://www.leadwerks...ing-assets-r682 1 Quote Elite Cobra Squad Link to comment Share on other sites More sharing options...
karmacomposer Posted May 2, 2013 Share Posted May 2, 2013 Textures are automatically converted to the Leadwerks texture file format (*.tex). Models are automatically converted to the Leadwerks model file format (*.mdl). Those instructions CLEARLY state that graphic and model conversion is handled AUTOMATICALLY by Leadwerks. If this is so, what is the necessary procedure to allow Leadwerks to AUTOMATICALLY convert the model and texture(s) to Leadwerk's file types? Mike Quote MSI Dominator Laptop - Core i7 - 8 cores / 3ghz / 32gb RAM / Nvidia 980 GTX with 16gb vram / SSD drives MSI Dominator Laptop - Core i7 - 8 cores / 3ghz / 32gb RAM / Nvidia 1060 GTX with 8gb vram / SSD drives Alienware Laptop - Core i7 - 8 cores / 3ghz / 32gb RAM / Nvidia 1070 Ti with 16gb vram / SSD drives My Patreon page: https://www.patreon.com/michaelfelkercomposer My music for sale: https://www.tgcstore.net/category/513?format=all&perpage=30&textures=undefined&price=all&order=default&artists[]=87213 Custom synths and sounds - http://www.supersynths.com Link to comment Share on other sites More sharing options...
BenH_76 Posted May 2, 2013 Share Posted May 2, 2013 [/size][/font][/color] Those instructions CLEARLY state that graphic and model conversion is handled AUTOMATICALLY by Leadwerks. If this is so, what is the necessary procedure to allow Leadwerks to AUTOMATICALLY convert the model and texture(s) to Leadwerk's file types? Mike Just drag and drop the files into your project folder (wherever you keep your Models/Textures). Quote Link to comment Share on other sites More sharing options...
karmacomposer Posted May 2, 2013 Share Posted May 2, 2013 So if I drag and drop a FBX file, Leadwerks3 will automatically convert it to a .MDL with textures converted and animations intact? Mike Quote MSI Dominator Laptop - Core i7 - 8 cores / 3ghz / 32gb RAM / Nvidia 980 GTX with 16gb vram / SSD drives MSI Dominator Laptop - Core i7 - 8 cores / 3ghz / 32gb RAM / Nvidia 1060 GTX with 8gb vram / SSD drives Alienware Laptop - Core i7 - 8 cores / 3ghz / 32gb RAM / Nvidia 1070 Ti with 16gb vram / SSD drives My Patreon page: https://www.patreon.com/michaelfelkercomposer My music for sale: https://www.tgcstore.net/category/513?format=all&perpage=30&textures=undefined&price=all&order=default&artists[]=87213 Custom synths and sounds - http://www.supersynths.com Link to comment Share on other sites More sharing options...
BenH_76 Posted May 2, 2013 Share Posted May 2, 2013 So if I drag and drop a FBX file, Leadwerks3 will automatically convert it to a .MDL with textures converted and animations intact? Mike Well drag your FBX file and your texture files into your appropriate project folders and Leadwerks will automatically convert them for you. I haven't imported animated models yet so I don't have any info on that front. Just create a test project and try importing various models. It is always to good to figure out your proper art pipeline workflow before you start your real project. Try importing some stuff and see how it works out for you. Quote Link to comment Share on other sites More sharing options...
zumwalt Posted May 3, 2013 Author Share Posted May 3, 2013 I tried the import, that is always ignoring the texture, I tried to drag into my project folder and nothing converts automatically, I tried with a single image file to the model and I tried with multiple image files to the model, in all cases, naked model, no textures. I am clearly doing something wrong, will start again this weekend and see what I am screwing up. Quote Link to comment Share on other sites More sharing options...
BenH_76 Posted May 3, 2013 Share Posted May 3, 2013 I tried the import, that is always ignoring the texture, I tried to drag into my project folder and nothing converts automatically, I tried with a single image file to the model and I tried with multiple image files to the model, in all cases, naked model, no textures. I am clearly doing something wrong, will start again this weekend and see what I am screwing up. The engine doesn't automatically create the material for you and apply it to your model, it just automatically converts the files to formats read by Leadwerks. ".mdl" for models and ".tex" for textures. Just right click on your texture and "Generate Material" . Then drag it onto your model http://www.leadwerks...-materials-r689 . If your model has multiple materials assigned to it I think you can apply them to the appropriate parts in the "Model Editor". Double click the model in the "Asset" view to open the "Model Editor". There you can also separate your animations http://www.leadwerks.com/werkspace/page/documentation/_/user-guide/model-editor-r16 Quote Link to comment Share on other sites More sharing options...
Admin Posted May 3, 2013 Share Posted May 3, 2013 The editor can usually take a pretty good guess at what texture names mean, and automatically generate a material file. However, I can't comment on your situation specifically without seeing the actual files. Quote Link to comment Share on other sites More sharing options...
karmacomposer Posted May 3, 2013 Share Posted May 3, 2013 I will tell you that I copied a folder with FBX models and their associated textures in jpg format and all were converted automatically. What was NOT converted or created were materials, so I have to create each one by hand which is a TOTAL pain in the tush! Is there not a batch material converter/creator? Mike Quote MSI Dominator Laptop - Core i7 - 8 cores / 3ghz / 32gb RAM / Nvidia 980 GTX with 16gb vram / SSD drives MSI Dominator Laptop - Core i7 - 8 cores / 3ghz / 32gb RAM / Nvidia 1060 GTX with 8gb vram / SSD drives Alienware Laptop - Core i7 - 8 cores / 3ghz / 32gb RAM / Nvidia 1070 Ti with 16gb vram / SSD drives My Patreon page: https://www.patreon.com/michaelfelkercomposer My music for sale: https://www.tgcstore.net/category/513?format=all&perpage=30&textures=undefined&price=all&order=default&artists[]=87213 Custom synths and sounds - http://www.supersynths.com Link to comment Share on other sites More sharing options...
zumwalt Posted May 4, 2013 Author Share Posted May 4, 2013 The problem with this is that when it converts the model, almost all of them are a single object once converted and no child objects so I loose the "head", "body", "Shield" etc. I will have to find a way this weekend to get 'leadweks' a copy of my models (or rather just one or two) so you can see what is going on. Quote Link to comment Share on other sites More sharing options...
Rick Posted May 4, 2013 Share Posted May 4, 2013 Are you trying to apply the materials in the normal editor and it applies it to the entire model? If you double click the model to bring up the model editor then you should be able to drag the materials into the individual parts and have it work. Quote Link to comment Share on other sites More sharing options...
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