Alienhead Posted November 6 Share Posted November 6 This bug has been going on since week1 of testing.. Code: model:SetPosition(player.rhand:GetPosition()) model:SetRotation(player.rhand:GetRotation()) model:Attach(player.mesh, player.rhand) Attaching a gun to the players hand bone * ( common practice ) * results in some very funky behavior. Quote I'm only happy when I'm coding, I'm only coding when I'm happy. Link to comment Share on other sites More sharing options...
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