Dreikblack Posted November 7 Share Posted November 7 If you do "box->SetParent(pivot);" before loop there will be no shadow at all. In this example there is a shadow, but with Space box became child of rotating pivot and shadow is stay still static. #include "UltraEngine.h" using namespace UltraEngine; int main(int argc, const char* argv[]) { auto displays = GetDisplays(); auto window = CreateWindow("Ultra Engine", 0, 0, 1280, 720, displays[0], WINDOW_CENTER | WINDOW_TITLEBAR); auto framebuffer = CreateFramebuffer(window); auto world = CreateWorld(); //Create a camera auto camera = CreateCamera(world); camera->SetClearColor(0.125); camera->SetFov(70); camera->Move(-1, 2, -6); //Create light auto light = CreatePointLight(world); light->SetPosition(0, 1, 0); light->SetColor(2); //Create ground auto ground = CreateBox(world, 20, 1, 20); ground->SetPosition(0, -0.5, 0); ground->SetColor(0, 0.4f, 0); auto pivot = CreatePivot(world); pivot->SetPosition(0, 0.5, -1); auto box = CreateBox(world, 1, 1, 1); box->SetPosition(0, 0.5, -1); while (window->Closed() == false and window->KeyHit(KEY_ESCAPE) == false) { if (window->KeyHit(KEY_SPACE)) { box->SetParent(pivot); } pivot->Turn(2); world->Update(); world->Render(framebuffer); } return 0; } Quote Link to comment Share on other sites More sharing options...
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