Dreikblack Posted November 7 Share Posted November 7 If you do "box->SetParent(pivot);" before loop there will be no shadow at all. In this example there is a shadow, but with Space box became child of rotating pivot and shadow is stay still static. #include "UltraEngine.h" using namespace UltraEngine; int main(int argc, const char* argv[]) { auto displays = GetDisplays(); auto window = CreateWindow("Ultra Engine", 0, 0, 1280, 720, displays[0], WINDOW_CENTER | WINDOW_TITLEBAR); auto framebuffer = CreateFramebuffer(window); auto world = CreateWorld(); //Create a camera auto camera = CreateCamera(world); camera->SetClearColor(0.125); camera->SetFov(70); camera->Move(-1, 2, -6); //Create light auto light = CreatePointLight(world); light->SetPosition(0, 1, 0); light->SetColor(2); //Create ground auto ground = CreateBox(world, 20, 1, 20); ground->SetPosition(0, -0.5, 0); ground->SetColor(0, 0.4f, 0); auto pivot = CreatePivot(world); pivot->SetPosition(0, 0.5, -1); auto box = CreateBox(world, 1, 1, 1); box->SetPosition(0, 0.5, -1); while (window->Closed() == false and window->KeyHit(KEY_ESCAPE) == false) { if (window->KeyHit(KEY_SPACE)) { box->SetParent(pivot); } pivot->Turn(2); world->Update(); world->Render(framebuffer); } return 0; } Quote Link to comment Share on other sites More sharing options...
Josh Posted 4 hours ago Share Posted 4 hours ago This fixes the problem, but I am still investigating to see why the shadow is not disappearing when the box is parented to the non-shadow-casting pivot. pivot->SetShadows(true); Quote My job is to make tools you love, with the features you want, and performance you can't live without. Link to comment Share on other sites More sharing options...
Solution Josh Posted 3 hours ago Solution Share Posted 3 hours ago Fixed this in the source. The correct behavior is the box should stop casting a shadow when it is parented to a non-shadow-casting entity. Quote My job is to make tools you love, with the features you want, and performance you can't live without. Link to comment Share on other sites More sharing options...
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.