Alienhead Posted November 7 Share Posted November 7 I've had my fair share of dealings with Object Pool creation over the years. I'm glad to announce that I have created the Ultimate Object Pooler , for Ultra Engine. This component can handle 10k entities per cycle, it can pool decals, emitters, models, brushes, sound and more ! prebuilt cache, or cache as-you-go or a combination of both. It will soon be available for download once I've got a home for it. Only three functions, it is well optimized. function Checkout(fname, OptionalTimer) function Checkin(ent) function Monitor_oPool() 3 Quote I'm only happy when I'm coding, I'm only coding when I'm happy. Link to comment Share on other sites More sharing options...
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