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Latest update 0.9.8.e


Alienhead
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Go to solution Solved by Josh,

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  • Alienhead changed the title to Latest update 0.9.8.e

Yes I read that. Problem is the code and model was fine before update. There's only 2 models that even show up ( as the screenshot shows ).  I thought the screenshots clarified the problem.  

The order of things - 

  • Everything worked fine
  • Updated to lastest
  • Nothing loads and error pops up.

 

I'm only happy when I'm coding, I'm only coding when I'm happy.

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Can you please upload a project I can test? I do not know of any changes that would have caused this, so I do not know where to look unless I can produce the error on my computer.

My job is to make tools you love, with the features you want, and performance you can't live without.

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Here is the working code prior to last update.

 344        self.world = self.entity:GetWorld()
 345       self.mesh = LoadModel(self.world, self.playerModelFilenname)
 346       --self.mesh = Model(self.mesh) 
 347        self.mesh:SetCollisionType(0)

I'm only happy when I'm coding, I'm only coding when I'm happy.

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1 minute ago, Alienhead said:

Here is the working code prior to last update.

 344        self.world = self.entity:GetWorld()
 345       self.mesh = LoadModel(self.world, self.playerModelFilenname)
 346       --self.mesh = Model(self.mesh) 
 347        self.mesh:SetCollisionType(0)

This helps a little bit. The model file format version was incremented because some new information was added. Maybe your project does not have the current Lua binaries?

My job is to make tools you love, with the features you want, and performance you can't live without.

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  • Solution

It looks like I failed to upload the required Lua binaries in the standalone update. The editor is saving a slightly different scene file format, the previous build cannot load. Sorry for the trouble, it is updated now.

  • Thanks 1

My job is to make tools you love, with the features you want, and performance you can't live without.

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