Alienhead Posted Tuesday at 02:12 AM Share Posted Tuesday at 02:12 AM In editor everything looks as it should. In run mode I get this. I fear all updates. Quote I'm only happy when I'm coding, I'm only coding when I'm happy. Link to comment Share on other sites More sharing options...
Josh Posted Tuesday at 02:38 AM Share Posted Tuesday at 02:38 AM It says there is an error on line 347 of uagcontroller.lua, and the "mesh" field of an object is nil. Quote My job is to make tools you love, with the features you want, and performance you can't live without. Link to comment Share on other sites More sharing options...
Alienhead Posted Tuesday at 02:41 AM Author Share Posted Tuesday at 02:41 AM Yes I read that. Problem is the code and model was fine before update. There's only 2 models that even show up ( as the screenshot shows ). I thought the screenshots clarified the problem. The order of things - Everything worked fine Updated to lastest Nothing loads and error pops up. Quote I'm only happy when I'm coding, I'm only coding when I'm happy. Link to comment Share on other sites More sharing options...
Josh Posted Tuesday at 02:43 AM Share Posted Tuesday at 02:43 AM Can you please upload a project I can test? I do not know of any changes that would have caused this, so I do not know where to look unless I can produce the error on my computer. Quote My job is to make tools you love, with the features you want, and performance you can't live without. Link to comment Share on other sites More sharing options...
Alienhead Posted Tuesday at 02:43 AM Author Share Posted Tuesday at 02:43 AM Here is the working code prior to last update. 344 self.world = self.entity:GetWorld() 345 self.mesh = LoadModel(self.world, self.playerModelFilenname) 346 --self.mesh = Model(self.mesh) 347 self.mesh:SetCollisionType(0) Quote I'm only happy when I'm coding, I'm only coding when I'm happy. Link to comment Share on other sites More sharing options...
Josh Posted Tuesday at 02:44 AM Share Posted Tuesday at 02:44 AM 1 minute ago, Alienhead said: Here is the working code prior to last update. 344 self.world = self.entity:GetWorld() 345 self.mesh = LoadModel(self.world, self.playerModelFilenname) 346 --self.mesh = Model(self.mesh) 347 self.mesh:SetCollisionType(0) This helps a little bit. The model file format version was incremented because some new information was added. Maybe your project does not have the current Lua binaries? Quote My job is to make tools you love, with the features you want, and performance you can't live without. Link to comment Share on other sites More sharing options...
Alienhead Posted Tuesday at 02:48 AM Author Share Posted Tuesday at 02:48 AM I use update project like everyone else. Don't know why I wouldnt have updated binaries? My project worked just fine 45 mins ago, before updating to latest. Quote I'm only happy when I'm coding, I'm only coding when I'm happy. Link to comment Share on other sites More sharing options...
Josh Posted Tuesday at 03:11 AM Share Posted Tuesday at 03:11 AM Can you upload the model file that is causing the problem? Quote My job is to make tools you love, with the features you want, and performance you can't live without. Link to comment Share on other sites More sharing options...
Josh Posted Tuesday at 03:41 AM Share Posted Tuesday at 03:41 AM You can send it in a private message if that is needed. Quote My job is to make tools you love, with the features you want, and performance you can't live without. Link to comment Share on other sites More sharing options...
Solution Josh Posted Tuesday at 03:58 AM Solution Share Posted Tuesday at 03:58 AM It looks like I failed to upload the required Lua binaries in the standalone update. The editor is saving a slightly different scene file format, the previous build cannot load. Sorry for the trouble, it is updated now. 1 Quote My job is to make tools you love, with the features you want, and performance you can't live without. Link to comment Share on other sites More sharing options...
Josh Posted Friday at 04:25 PM Share Posted Friday at 04:25 PM New thread here. It's not a good idea to post a new bug report in another topic that has been solved: 1 Quote My job is to make tools you love, with the features you want, and performance you can't live without. Link to comment Share on other sites More sharing options...
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