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Error on buliding a brush


Dreikblack
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Go to solution Solved by Josh,

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With latest updates app crashes when i'm building a brush. Had no problem with exactly method from my example before, but this example from Learn  still works tho https://www.ultraengine.com/learn/CreateBrush?lang=cpp

image.png.e46f070c81b3ea6a552fc54c6ffda548.png

#include "UltraEngine.h"

using namespace UltraEngine;

shared_ptr<Brush> createConeBrush(shared_ptr<World> world, float initWidth, float width, float length, float height, float minHeightArg) {
	auto brush = CreateBrush(world);

	float minHeight = minHeightArg != 0 ? minHeightArg * 0.5f : Max(2 * 0.4f, -height * 0.1f);
	brush->AddVertex(-initWidth * 0.5f, -minHeight, 0); //SW l
	brush->AddVertex(-width * 0.5, -height * 0.5, length);//NW
	brush->AddVertex(width * 0.5, -height * 0.5, length);//NE

	brush->AddVertex(-width * 0.5, height * 0.5, length);//NW h
	brush->AddVertex(width * 0.5, height * 0.5, length);//NE h
	brush->AddVertex(-initWidth * 0.5f, minHeight, 0); //SW h 5
	brush->AddVertex(initWidth * 0.5f, minHeight, 0); //SE h    6
	brush->AddVertex(initWidth * 0.5f, -minHeight, 0); //SE 7

	//back
	auto face = brush->AddFace();
	face->AddIndice(0);//SW
	face->AddIndice(5);//NW
	face->AddIndice(7);//NE

	face = brush->AddFace();
	face->AddIndice(5);//SW
	face->AddIndice(6);//NW
	face->AddIndice(7);//NE

	//bottom
	face = brush->AddFace();
	face->AddIndice(0);//SW
	face->AddIndice(1);//NW
	face->AddIndice(2);//NE

	face = brush->AddFace();
	face->AddIndice(2);//SW
	face->AddIndice(7);//NW
	face->AddIndice(0);//NE

	//top
	face = brush->AddFace();
	face->AddIndice(6);//SW h
	face->AddIndice(4);//NW h
	face->AddIndice(3);//NE h
	face->AddIndice(5);//SE h

	face = brush->AddFace();//left
	face->AddIndice(3);
	face->AddIndice(1);
	face->AddIndice(0);
	face->AddIndice(5);

	face = brush->AddFace();//"face"
	face->AddIndice(1);
	face->AddIndice(2);
	face->AddIndice(4);
	face->AddIndice(3);

	face = brush->AddFace();//right
	face->AddIndice(2);
	face->AddIndice(4);
	face->AddIndice(6);
	face->AddIndice(7);

	brush->Build();
	brush->SetPickMode(PICK_NONE);
	brush->SetCollisionType(COLLISION_NONE);
	brush->SetRenderLayers(0);
	return brush;
}

int main(int argc, const char* argv[]) {
    //Get the displays
    auto displays = GetDisplays();

    //Create a window
    auto window = CreateWindow("Ultra Engine", 0, 0, 1280, 720, displays[0], WINDOW_CLIENTCOORDS | WINDOW_CENTER | WINDOW_TITLEBAR);

    //Create a framebuffer
    auto framebuffer = CreateFramebuffer(window);

    //Create a world
    auto world = CreateWorld();

    //Create a camera
    auto camera = CreateCamera(world);
    camera->SetPosition(0, 1, -2);
    camera->SetClearColor(0.125f);

	createConeBrush(world, 1, 2, 2, 1, 0.1 );

    //Main loop
    while (window->Closed() == false and window->KeyDown(KEY_ESCAPE) == false) {
        world->Update();
        world->Render(framebuffer);
    }
    return 0;
}

 

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  • Solution

I ran it from the source and had no errors, so this probably already got fixed and I just need to update the C++ library tomorrow.

My job is to make tools you love, with the features you want, and performance you can't live without.

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