mdgunn Posted Wednesday at 10:36 PM Share Posted Wednesday at 10:36 PM Will it be possible to export brushes/prefabs/maps from the editor to OBJ or something else like Leadwerks did? As far as I could see it is not possible currently. I know there has been a lot of brush changes recently so it makes some sense that it comes at the end probably. But is it part of the plan? I think it would certainly be a thing for 3D World Studio 6 if I'm following that right, but is it a closer feature for Ultraengine that might be more in a near future timescale (end 2024/early-mid 2025)? Everything in the image below is a brush. I create a simple CSG item (e.g. cylinder), make prefab and add a few more basic shapes and would like to export from prefab the brushes as 3D model, then detail in blender then bring UV'd model back into prefab so brush based prefab objects get replaced with final meshes. Maybe there is just a better way to do things but it lets me keep map editing while I want to map edit and do object detailing when I want to do that. Reimported objects will be the correct size from initial starting box to final detailed UV'd mesh. Quote Link to comment Share on other sites More sharing options...
Josh Posted yesterday at 12:00 AM Share Posted yesterday at 12:00 AM Here is an extension that exports the scene to glTF: https://www.ultraengine.com/community/topic/64298-export-scene/ Quote My job is to make tools you love, with the features you want, and performance you can't live without. Link to comment Share on other sites More sharing options...
mdgunn Posted 22 hours ago Author Share Posted 22 hours ago Fantastic. Thanks. Quote Link to comment Share on other sites More sharing options...
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