DjPoke Posted Tuesday at 09:14 AM Share Posted Tuesday at 09:14 AM Hi, I've attached FPSControllers script to a camera. I've scaled the camera to enter rooms in my map, but even if I set a very little scale size, it refuse to enter. An idea ? Quote Link to comment Share on other sites More sharing options...
Dreikblack Posted Tuesday at 09:30 AM Share Posted Tuesday at 09:30 AM FirstPersonControls seems to overwrite fov value. Try to comment "self.camera:SetFov(70)" line in FirstPersonControls.lua Quote Link to comment Share on other sites More sharing options...
Dreikblack Posted Tuesday at 09:32 AM Share Posted Tuesday at 09:32 AM Actually it's even create a camera. FirstPersonControls should be attached to a model or pivot (empty). Model can be invisible with renderLayers 0 in appearance tab iirc Quote Link to comment Share on other sites More sharing options...
DjPoke Posted Tuesday at 11:40 AM Author Share Posted Tuesday at 11:40 AM Hi Dreikblack, i've already tried to attach a cylinder but without success. I'll try a pivot and let you know. Quote Link to comment Share on other sites More sharing options...
DjPoke Posted Tuesday at 11:49 AM Author Share Posted Tuesday at 11:49 AM I searched but not found how to add a pivot in Ultra Engine. I've commented "self.camera:SetFov(70)" but without success. Quote Link to comment Share on other sites More sharing options...
Dreikblack Posted Tuesday at 12:06 PM Share Posted Tuesday at 12:06 PM I meant by pivot an Empty, in Misc because it is a name in code/engine After attaching a controller to it you can change a fov in line "self.camera:SetFov(70)" to needed value. Or add to FirstPersonControls.json a fov value like that: { "component": { "properties": [ { "name": "mousesmoothing", "label": "Mouse smoothing", "value": 0.0 }, { "name": "mouselookspeed", "label": "Look speed", "value": 1.0 }, { "name": "movespeed", "label": "Move speed", "value": 4.0 }, { "name": "fov", "label": "FOV", "value": 70 } ] } } And in FirstPersonControls.lua add "fov = 70" to other value at top and then change ""self.camera:SetFov(70)" to "self.camera:SetFov(self.fov)" With you will be able to change a fov as component variable in the Editor Quote Link to comment Share on other sites More sharing options...
DjPoke Posted Tuesday at 01:08 PM Author Share Posted Tuesday at 01:08 PM Nop, I can't get it to works. Quote Link to comment Share on other sites More sharing options...
DjPoke Posted Tuesday at 01:11 PM Author Share Posted Tuesday at 01:11 PM Is there an example somewhere i can use to compare ? Quote Link to comment Share on other sites More sharing options...
Dreikblack Posted Tuesday at 01:34 PM Share Posted Tuesday at 01:34 PM Made updateFov() because Start() is called with adding a component automatically. Example use in main lua: -- Get display list local displays = GetDisplays() -- Create a window local window = CreateWindow("Ultra Engine", 0, 0, 1280, 720, displays[1], WINDOW_TITLEBAR | WINDOW_CENTER) -- Create framebuffer local framebuffer = CreateFramebuffer(window) -- Create world local world = CreateWorld() -- Create light local light = CreateDirectionalLight(world) light:SetColor(2) light:SetRotation(45, 35, 0) -- Create ground local ground = CreateBox(world, 10, 1, 10) ground:SetPosition(0, -0.5, 0) ground:SetColor(0,1,0) local box = CreateBox(world, 1, 1, 1) box:SetPosition(0, 0.5, 1) box:SetColor(1,1,0) -- Create model local model = CreateCylinder(world, 1, 1, 5) model:SetPosition(0, 3, 0) model:SetRenderLayers(0) local fpsController = model:AddComponent(FirstPersonControls) fpsController.fov = 100 fpsController:updateFov() while window:Closed() == false and window:KeyHit(KEY_ESCAPE) == false do world:Update() world:Render(framebuffer) end FirstPersonControls.zip Quote Link to comment Share on other sites More sharing options...
Dreikblack Posted Tuesday at 01:52 PM Share Posted Tuesday at 01:52 PM Damn, i just realized your question was about player size and not camera fov Quote Link to comment Share on other sites More sharing options...
Solution Dreikblack Posted Tuesday at 01:55 PM Solution Share Posted Tuesday at 01:55 PM afaik player size params not added yet Quote Link to comment Share on other sites More sharing options...
DjPoke Posted Tuesday at 02:03 PM Author Share Posted Tuesday at 02:03 PM So, i have to resize my map ? Quote Link to comment Share on other sites More sharing options...
Dreikblack Posted Tuesday at 02:07 PM Share Posted Tuesday at 02:07 PM Yes. In theory you can make a new controller with another physics or just resize it for now and wait for @Josh to add parameters for setting the player size. Quote Link to comment Share on other sites More sharing options...
DjPoke Posted Tuesday at 02:09 PM Author Share Posted Tuesday at 02:09 PM Ok, thank you Dreikblack ! Quote Link to comment Share on other sites More sharing options...
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