DjPoke Posted Tuesday at 05:01 PM Share Posted Tuesday at 05:01 PM Hi, After many tests, i've noticed that uv offsets sometimes changes in run mode. What i've done: I've dragged n dropped a material i've done to a cube (16x16 pixels). After, I used face selection, and dragged and dropped an other texture with a square drawn inside. I've set the uv scale to 16x16, and changed the uv offset to center the squares. The first time after a run, I had no problems. But running again the program, UltraEngine has lost uv offsets. Look at the uploaded image. I've drawn arrows to see where are the problems. 1 Quote Link to comment Share on other sites More sharing options...
DjPoke Posted Tuesday at 05:06 PM Author Share Posted Tuesday at 05:06 PM Note than after closing and reopening UltraEngine, uv offsets are also lost in the Editor. 1 Quote Link to comment Share on other sites More sharing options...
Josh Posted Thursday at 11:48 PM Share Posted Thursday at 11:48 PM I suspect this is already fixed in 0.9.8... Quote My job is to make tools you love, with the features you want, and performance you can't live without. Link to comment Share on other sites More sharing options...
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