Jump to content

UV Offset value lost in run mode


DjPoke
 Share

Recommended Posts

Hi,

After many tests, i've noticed that uv offsets sometimes changes in run mode.

What i've done:

I've dragged n dropped a material i've done to a cube (16x16 pixels). After, I used face selection, and dragged and dropped an other texture with a square drawn inside.

I've set the uv scale to 16x16, and changed the uv offset to center the squares.

The first time after a run, I had no problems. But running again the program, UltraEngine has lost uv offsets.

Look at the uploaded image. I've drawn arrows to see where are the problems.

Capture d'écran 2024-11-19 174307.png

  • Thanks 1
Link to comment
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

 Share

×
×
  • Create New...