Dreikblack Posted November 25, 2024 Share Posted November 25, 2024 Bottom border line is pixel lower than should be #include "UltraEngine.h" using namespace UltraEngine; shared_ptr<Window> window; shared_ptr<Framebuffer> framebuffer; shared_ptr<World> menuWold; shared_ptr<Interface> ui; shared_ptr<Camera> uiCamera; void initGui() { auto default_font = LoadFont("Fonts\\arial.ttf"); ui = CreateInterface(menuWold, default_font, framebuffer->GetSize()); ui->SetRenderLayers(2); ui->root->SetColor(0.5f, 0.5f, 0.5f, 1.0f); uiCamera = CreateCamera(menuWold, PROJECTION_ORTHOGRAPHIC); uiCamera->SetPosition((float)framebuffer->GetSize().x * 0.5f, (float)framebuffer->GetSize().y * 0.5f, 0); uiCamera->SetRenderLayers(2); uiCamera->SetClearMode(CLEAR_DEPTH); } int main(int argc, const char* argv[]) { auto displays = GetDisplays(); window = CreateWindow("Ultra Engine", 0, 0, 100, 100, displays[0], WINDOW_DEFAULT); menuWold = CreateWorld(); framebuffer = CreateFramebuffer(window); initGui(); auto btn = CreateButton("", 10, 10, 32, 32, ui->root); while (window->Closed() == false and window->KeyDown(KEY_ESCAPE) == false) { menuWold->Update(); menuWold->Render(framebuffer); } return 0; } 1 Quote Link to comment Share on other sites More sharing options...
Solution Josh Posted Tuesday at 05:24 PM Solution Share Posted Tuesday at 05:24 PM Seems fine now? #include "UltraEngine.h" using namespace UltraEngine; shared_ptr<Window> window; shared_ptr<Framebuffer> framebuffer; shared_ptr<World> menuWold; shared_ptr<Interface> ui; shared_ptr<Camera> uiCamera; void initGui() { uiCamera = CreateCamera(menuWold, PROJECTION_ORTHOGRAPHIC); auto default_font = LoadFont("Fonts\\arial.ttf"); ui = CreateInterface(uiCamera, default_font, framebuffer->GetSize()); ui->SetRenderLayers(2); ui->root->SetColor(0.5f, 0.5f, 0.5f, 1.0f); uiCamera->SetPosition((float)framebuffer->GetSize().x * 0.5f, (float)framebuffer->GetSize().y * 0.5f, 0); uiCamera->SetRenderLayers(2); uiCamera->SetClearMode(CLEAR_DEPTH); } int main(int argc, const char* argv[]) { auto displays = GetDisplays(); window = CreateWindow("Ultra Engine", 0, 0, 100, 100, displays[0], WINDOW_DEFAULT); menuWold = CreateWorld(); framebuffer = CreateFramebuffer(window); initGui(); auto btn = CreateButton("", 10, 10, 32, 32, ui->root); while (window->Closed() == false and window->KeyDown(KEY_ESCAPE) == false) { menuWold->Update(); menuWold->Render(framebuffer); } return 0; } Quote My job is to make tools you love, with the features you want, and performance you can't live without. Link to comment Share on other sites More sharing options...
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