shadmar Posted May 5, 2013 Share Posted May 5, 2013 Scaling camera with negative values seems to render all black. camera->SetScale(1,-1,1); camera->SetScale(Vec3(1,-1,1)); HP Omen - 16GB - i7 - Nvidia GTX 1060 6GB Link to comment Share on other sites More sharing options...
Admin Posted May 7, 2013 Share Posted May 7, 2013 Can this be gotten around by flipping the image in your reflection shader? Link to comment Share on other sites More sharing options...
shadmar Posted May 8, 2013 Author Share Posted May 8, 2013 Doesn't seem to matter. HP Omen - 16GB - i7 - Nvidia GTX 1060 6GB Link to comment Share on other sites More sharing options...
Admin Posted May 8, 2013 Share Posted May 8, 2013 So it works that way? Link to comment Share on other sites More sharing options...
shadmar Posted May 12, 2013 Author Share Posted May 12, 2013 I will send you an example. HP Omen - 16GB - i7 - Nvidia GTX 1060 6GB Link to comment Share on other sites More sharing options...
Admin Posted June 26, 2013 Share Posted June 26, 2013 Not a bug? Link to comment Share on other sites More sharing options...
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