yurembo Posted December 8 Share Posted December 8 Hello everybody! Can I develop with Leadwerks or Ultra Engine a multiplayer game with a server and many clients but without Steamworks? Quote Link to comment Share on other sites More sharing options...
Solution Josh Posted December 8 Solution Share Posted December 8 Leadwerks includes a simple networking system based on ENet: https://www.leadwerks.com/learn?page=API-Reference_Object_Client https://www.leadwerks.com/learn?page=API-Reference_Object_Server However, this system does not support NAT punch-through and will not be usable for computers that are behind a router, which is almost every machine nowadays. 1 Quote My job is to make tools you love, with the features you want, and performance you can't live without. Link to comment Share on other sites More sharing options...
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